![]() ![]() ![]() They can then locally calculate the result of applying all actions on the current game state and advance the simulation to the new shared state – given that the simulation is fully deterministic. message Unit Representation of an action used in the StarCraft II API.Įvery action of every client is transmitted to every connected client. These units need to stay synchronized across all connected clients. In StarCraft, up to 8 players can each control 200 units - for a total of 1600 units. This article is based on StarCraft II but the principles hold true for most modern RTS games. American Conquest (2002) by GSC Game World. American Conquest allows up to 16.000 units, though that limit is fairly hard to reach. ![]() A common number seems to be 100-200 per player (StarCraft, Age of Empires, Men of War, Company of Heroes) for up to 8 players – while some take it to the extremes. Real-time strategy games often feature hundreds of units.
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